return 0;
}
+int16_t distance_from_opponent(int16_t x, int16_t y)
+{
+ int16_t oppx, oppy;
+ if (get_opponent_xy(&oppx, &oppy) < 0)
+ return -1;
+ return distance_between(x, y, oppx, oppy);
+}
+
uint8_t get_ball_count(void)
{
return ballboard.ball_count;