-float Omega_Vector[3]= {0,0,0}; //Corrected Gyro_Vector data
-float Omega_P[3]= {0,0,0};//Omega Proportional correction
-float Omega_I[3]= {0,0,0};//Omega Integrator
-float Omega[3]= {0,0,0};
+double Omega_Vector[3]= {0,0,0}; //Corrected Gyro_Vector data
+double Omega_P[3]= {0,0,0};//Omega Proportional correction
+double Omega_I[3]= {0,0,0};//Omega Integrator
+double Omega[3]= {0,0,0};