float Vector_Dot_Product(float vector1[3],float vector2[3]);
void Vector_Cross_Product(float vectorOut[3], float v1[3],float v2[3]);
void Vector_Scale(float vectorOut[3],float vectorIn[3], float scale2);
float Vector_Dot_Product(float vector1[3],float vector2[3]);
void Vector_Cross_Product(float vectorOut[3], float v1[3],float v2[3]);
void Vector_Scale(float vectorOut[3],float vectorIn[3], float scale2);