1 .. SPDX-License-Identifier: BSD-3-Clause
2 Copyright(c) 2010-2014 Intel Corporation.
9 The mbuf library provides the ability to allocate and free buffers (mbufs)
10 that may be used by the DPDK application to store message buffers.
11 The message buffers are stored in a mempool, using the :ref:`Mempool Library <Mempool_Library>`.
13 A rte_mbuf struct generally carries network packet buffers, but it can actually
14 be any data (control data, events, ...).
15 The rte_mbuf header structure is kept as small as possible and currently uses
16 just two cache lines, with the most frequently used fields being on the first
17 of the two cache lines.
19 Design of Packet Buffers
20 ------------------------
22 For the storage of the packet data (including protocol headers), two approaches were considered:
24 #. Embed metadata within a single memory buffer the structure followed by a fixed size area for the packet data.
26 #. Use separate memory buffers for the metadata structure and for the packet data.
28 The advantage of the first method is that it only needs one operation to allocate/free the whole memory representation of a packet.
29 On the other hand, the second method is more flexible and allows
30 the complete separation of the allocation of metadata structures from the allocation of packet data buffers.
32 The first method was chosen for the DPDK.
33 The metadata contains control information such as message type, length,
34 offset to the start of the data and a pointer for additional mbuf structures allowing buffer chaining.
36 Message buffers that are used to carry network packets can handle buffer chaining
37 where multiple buffers are required to hold the complete packet.
38 This is the case for jumbo frames that are composed of many mbufs linked together through their next field.
40 For a newly allocated mbuf, the area at which the data begins in the message buffer is
41 RTE_PKTMBUF_HEADROOM bytes after the beginning of the buffer, which is cache aligned.
42 Message buffers may be used to carry control information, packets, events,
43 and so on between different entities in the system.
44 Message buffers may also use their buffer pointers to point to other message buffer data sections or other structures.
46 :numref:`figure_mbuf1` and :numref:`figure_mbuf2` show some of these scenarios.
50 .. figure:: img/mbuf1.*
52 An mbuf with One Segment
57 .. figure:: img/mbuf2.*
59 An mbuf with Three Segments
62 The Buffer Manager implements a fairly standard set of buffer access functions to manipulate network packets.
64 Buffers Stored in Memory Pools
65 ------------------------------
67 The Buffer Manager uses the :ref:`Mempool Library <Mempool_Library>` to allocate buffers.
68 Therefore, it ensures that the packet header is interleaved optimally across the channels and ranks for L3 processing.
69 An mbuf contains a field indicating the pool that it originated from.
70 When calling rte_pktmbuf_free(m), the mbuf returns to its original pool.
75 Packet mbuf constructors are provided by the API.
76 The rte_pktmbuf_init() function initializes some fields in the mbuf structure that
77 are not modified by the user once created (mbuf type, origin pool, buffer start address, and so on).
78 This function is given as a callback function to the rte_mempool_create() function at pool creation time.
80 Allocating and Freeing mbufs
81 ----------------------------
83 Allocating a new mbuf requires the user to specify the mempool from which the mbuf should be taken.
84 For any newly-allocated mbuf, it contains one segment, with a length of 0.
85 The offset to data is initialized to have some bytes of headroom in the buffer (RTE_PKTMBUF_HEADROOM).
87 Freeing a mbuf means returning it into its original mempool.
88 The content of an mbuf is not modified when it is stored in a pool (as a free mbuf).
89 Fields initialized by the constructor do not need to be re-initialized at mbuf allocation.
91 When freeing a packet mbuf that contains several segments, all of them are freed and returned to their original mempool.
96 This library provides some functions for manipulating the data in a packet mbuf. For instance:
100 * Get a pointer to the start of data
102 * Prepend data before data
104 * Append data after data
106 * Remove data at the beginning of the buffer (rte_pktmbuf_adj())
108 * Remove data at the end of the buffer (rte_pktmbuf_trim()) Refer to the *DPDK API Reference* for details.
113 Some information is retrieved by the network driver and stored in an mbuf to make processing easier.
114 For instance, the VLAN, the RSS hash result (see :ref:`Poll Mode Driver <Poll_Mode_Driver>`)
115 and a flag indicating that the checksum was computed by hardware.
117 An mbuf also contains the input port (where it comes from), and the number of segment mbufs in the chain.
119 For chained buffers, only the first mbuf of the chain stores this meta information.
121 For instance, this is the case on RX side for the IEEE1588 packet
122 timestamp mechanism, the VLAN tagging and the IP checksum computation.
124 On TX side, it is also possible for an application to delegate some
125 processing to the hardware if it supports it. For instance, the
126 PKT_TX_IP_CKSUM flag allows to offload the computation of the IPv4
129 The following examples explain how to configure different TX offloads on
130 a vxlan-encapsulated tcp packet:
131 ``out_eth/out_ip/out_udp/vxlan/in_eth/in_ip/in_tcp/payload``
133 - calculate checksum of out_ip::
135 mb->l2_len = len(out_eth)
136 mb->l3_len = len(out_ip)
137 mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM
138 set out_ip checksum to 0 in the packet
140 This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM.
142 - calculate checksum of out_ip and out_udp::
144 mb->l2_len = len(out_eth)
145 mb->l3_len = len(out_ip)
146 mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM | PKT_TX_UDP_CKSUM
147 set out_ip checksum to 0 in the packet
148 set out_udp checksum to pseudo header using rte_ipv4_phdr_cksum()
150 This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM
151 and DEV_TX_OFFLOAD_UDP_CKSUM.
153 - calculate checksum of in_ip::
155 mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
156 mb->l3_len = len(in_ip)
157 mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM
158 set in_ip checksum to 0 in the packet
160 This is similar to case 1), but l2_len is different. It is supported
161 on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM.
162 Note that it can only work if outer L4 checksum is 0.
164 - calculate checksum of in_ip and in_tcp::
166 mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
167 mb->l3_len = len(in_ip)
168 mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM | PKT_TX_TCP_CKSUM
169 set in_ip checksum to 0 in the packet
170 set in_tcp checksum to pseudo header using rte_ipv4_phdr_cksum()
172 This is similar to case 2), but l2_len is different. It is supported
173 on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM and
174 DEV_TX_OFFLOAD_TCP_CKSUM.
175 Note that it can only work if outer L4 checksum is 0.
177 - segment inner TCP::
179 mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
180 mb->l3_len = len(in_ip)
181 mb->l4_len = len(in_tcp)
182 mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CKSUM | PKT_TX_TCP_CKSUM |
184 set in_ip checksum to 0 in the packet
185 set in_tcp checksum to pseudo header without including the IP
186 payload length using rte_ipv4_phdr_cksum()
188 This is supported on hardware advertising DEV_TX_OFFLOAD_TCP_TSO.
189 Note that it can only work if outer L4 checksum is 0.
191 - calculate checksum of out_ip, in_ip, in_tcp::
193 mb->outer_l2_len = len(out_eth)
194 mb->outer_l3_len = len(out_ip)
195 mb->l2_len = len(out_udp + vxlan + in_eth)
196 mb->l3_len = len(in_ip)
197 mb->ol_flags |= PKT_TX_OUTER_IPV4 | PKT_TX_OUTER_IP_CKSUM | \
198 PKT_TX_IP_CKSUM | PKT_TX_TCP_CKSUM;
199 set out_ip checksum to 0 in the packet
200 set in_ip checksum to 0 in the packet
201 set in_tcp checksum to pseudo header using rte_ipv4_phdr_cksum()
203 This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM,
204 DEV_TX_OFFLOAD_UDP_CKSUM and DEV_TX_OFFLOAD_OUTER_IPV4_CKSUM.
206 The list of flags and their precise meaning is described in the mbuf API
207 documentation (rte_mbuf.h). Also refer to the testpmd source code
208 (specifically the csumonly.c file) for details.
210 Dynamic fields and flags
211 ~~~~~~~~~~~~~~~~~~~~~~~~
213 The size of the mbuf is constrained and limited;
214 while the amount of metadata to save for each packet is quite unlimited.
215 The most basic networking information already find their place
216 in the existing mbuf fields and flags.
218 If new features need to be added, the new fields and flags should fit
219 in the "dynamic space", by registering some room in the mbuf structure:
222 named area in the mbuf structure,
223 with a given size (at least 1 byte) and alignment constraint.
226 named bit in the mbuf structure,
227 stored in the field ``ol_flags``.
229 The dynamic fields and flags are managed with the functions ``rte_mbuf_dyn*``.
231 It is not possible to unregister fields or flags.
233 .. _direct_indirect_buffer:
235 Direct and Indirect Buffers
236 ---------------------------
238 A direct buffer is a buffer that is completely separate and self-contained.
239 An indirect buffer behaves like a direct buffer but for the fact that the buffer pointer and
240 data offset in it refer to data in another direct buffer.
241 This is useful in situations where packets need to be duplicated or fragmented,
242 since indirect buffers provide the means to reuse the same packet data across multiple buffers.
244 A buffer becomes indirect when it is "attached" to a direct buffer using the rte_pktmbuf_attach() function.
245 Each buffer has a reference counter field and whenever an indirect buffer is attached to the direct buffer,
246 the reference counter on the direct buffer is incremented.
247 Similarly, whenever the indirect buffer is detached, the reference counter on the direct buffer is decremented.
248 If the resulting reference counter is equal to 0, the direct buffer is freed since it is no longer in use.
250 There are a few things to remember when dealing with indirect buffers.
251 First of all, an indirect buffer is never attached to another indirect buffer.
252 Attempting to attach buffer A to indirect buffer B that is attached to C, makes rte_pktmbuf_attach() automatically attach A to C, effectively cloning B.
253 Secondly, for a buffer to become indirect, its reference counter must be equal to 1,
254 that is, it must not be already referenced by another indirect buffer.
255 Finally, it is not possible to reattach an indirect buffer to the direct buffer (unless it is detached first).
257 While the attach/detach operations can be invoked directly using the recommended rte_pktmbuf_attach() and rte_pktmbuf_detach() functions,
258 it is suggested to use the higher-level rte_pktmbuf_clone() function,
259 which takes care of the correct initialization of an indirect buffer and can clone buffers with multiple segments.
261 Since indirect buffers are not supposed to actually hold any data,
262 the memory pool for indirect buffers should be configured to indicate the reduced memory consumption.
263 Examples of the initialization of a memory pool for indirect buffers (as well as use case examples for indirect buffers)
264 can be found in several of the sample applications, for example, the IPv4 Multicast sample application.
269 In debug mode, the functions of the mbuf library perform sanity checks before any operation (such as, buffer corruption,
270 bad type, and so on).
275 All networking application should use mbufs to transport network packets.