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36 The ring allows the management of queues.
37 Instead of having a linked list of infinite size, the rte_ring has the following properties:
41 * Maximum size is fixed, the pointers are stored in a table
43 * Lockless implementation
45 * Multi-consumer or single-consumer dequeue
47 * Multi-producer or single-producer enqueue
49 * Bulk dequeue - Dequeues the specified count of objects if successful; otherwise fails
51 * Bulk enqueue - Enqueues the specified count of objects if successful; otherwise fails
53 * Burst dequeue - Dequeue the maximum available objects if the specified count cannot be fulfilled
55 * Burst enqueue - Enqueue the maximum available objects if the specified count cannot be fulfilled
57 The advantages of this data structure over a linked list queue are as follows:
59 * Faster; only requires a single Compare-And-Swap instruction of sizeof(void \*) instead of several double-Compare-And-Swap instructions.
61 * Simpler than a full lockless queue.
63 * Adapted to bulk enqueue/dequeue operations.
64 As pointers are stored in a table, a dequeue of several objects will not produce as many cache misses as in a linked queue.
65 Also, a bulk dequeue of many objects does not cost more than a dequeue of a simple object.
71 * Having many rings costs more in terms of memory than a linked list queue. An empty ring contains at least N pointers.
73 A simplified representation of a Ring is shown in with consumer and producer head and tail pointers to objects stored in the data structure.
77 .. figure:: img/ring1.*
82 References for Ring Implementation in FreeBSD*
83 ----------------------------------------------
85 The following code was added in FreeBSD 8.0, and is used in some network device drivers (at least in Intel drivers):
87 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_
89 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_
91 Lockless Ring Buffer in Linux*
92 ------------------------------
94 The following is a link describing the `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_.
102 A ring is identified by a unique name.
103 It is not possible to create two rings with the same name (rte_ring_create() returns NULL if this is attempted).
108 The ring can have a high water mark (threshold).
109 Once an enqueue operation reaches the high water mark, the producer is notified, if the water mark is configured.
111 This mechanism can be used, for example, to exert a back pressure on I/O to inform the LAN to PAUSE.
116 When debug is enabled (CONFIG_RTE_LIBRTE_RING_DEBUG is set),
117 the library stores some per-ring statistic counters about the number of enqueues/dequeues.
118 These statistics are per-core to avoid concurrent accesses or atomic operations.
123 Use cases for the Ring library include:
125 * Communication between applications in the DPDK
127 * Used by memory pool allocator
129 Anatomy of a Ring Buffer
130 ------------------------
132 This section explains how a ring buffer operates.
133 The ring structure is composed of two head and tail couples; one is used by producers and one is used by the consumers.
134 The figures of the following sections refer to them as prod_head, prod_tail, cons_head and cons_tail.
136 Each figure represents a simplified state of the ring, which is a circular buffer.
137 The content of the function local variables is represented on the top of the figure,
138 and the content of ring structure is represented on the bottom of the figure.
140 Single Producer Enqueue
141 ~~~~~~~~~~~~~~~~~~~~~~~
143 This section explains what occurs when a producer adds an object to the ring.
144 In this example, only the producer head and tail (prod_head and prod_tail) are modified,
145 and there is only one producer.
147 The initial state is to have a prod_head and prod_tail pointing at the same location.
152 First, *ring->prod_head* and ring->cons_tail are copied in local variables.
153 The prod_next local variable points to the next element of the table, or several elements after in case of bulk enqueue.
155 If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
158 .. _figure_ring-enqueue1:
160 .. figure:: img/ring-enqueue1.*
168 The second step is to modify *ring->prod_head* in ring structure to point to the same location as prod_next.
170 A pointer to the added object is copied in the ring (obj4).
173 .. _figure_ring-enqueue2:
175 .. figure:: img/ring-enqueue2.*
183 Once the object is added in the ring, ring->prod_tail in the ring structure is modified to point to the same location as *ring->prod_head*.
184 The enqueue operation is finished.
187 .. _figure_ring-enqueue3:
189 .. figure:: img/ring-enqueue3.*
194 Single Consumer Dequeue
195 ~~~~~~~~~~~~~~~~~~~~~~~
197 This section explains what occurs when a consumer dequeues an object from the ring.
198 In this example, only the consumer head and tail (cons_head and cons_tail) are modified and there is only one consumer.
200 The initial state is to have a cons_head and cons_tail pointing at the same location.
205 First, ring->cons_head and ring->prod_tail are copied in local variables.
206 The cons_next local variable points to the next element of the table, or several elements after in the case of bulk dequeue.
208 If there are not enough objects in the ring (this is detected by checking prod_tail), it returns an error.
211 .. _figure_ring-dequeue1:
213 .. figure:: img/ring-dequeue1.*
221 The second step is to modify ring->cons_head in the ring structure to point to the same location as cons_next.
223 The pointer to the dequeued object (obj1) is copied in the pointer given by the user.
226 .. _figure_ring-dequeue2:
228 .. figure:: img/ring-dequeue2.*
236 Finally, ring->cons_tail in the ring structure is modified to point to the same location as ring->cons_head.
237 The dequeue operation is finished.
240 .. _figure_ring-dequeue3:
242 .. figure:: img/ring-dequeue3.*
247 Multiple Producers Enqueue
248 ~~~~~~~~~~~~~~~~~~~~~~~~~~
250 This section explains what occurs when two producers concurrently add an object to the ring.
251 In this example, only the producer head and tail (prod_head and prod_tail) are modified.
253 The initial state is to have a prod_head and prod_tail pointing at the same location.
255 Multiple Consumer Enqueue First Step
256 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
258 On both cores, *ring->prod_head* and ring->cons_tail are copied in local variables.
259 The prod_next local variable points to the next element of the table,
260 or several elements after in the case of bulk enqueue.
262 If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
265 .. _figure_ring-mp-enqueue1:
267 .. figure:: img/ring-mp-enqueue1.*
269 Multiple consumer enqueue first step
272 Multiple Consumer Enqueue Second Step
273 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
275 The second step is to modify ring->prod_head in the ring structure to point to the same location as prod_next.
276 This operation is done using a Compare And Swap (CAS) instruction, which does the following operations atomically:
278 * If ring->prod_head is different to local variable prod_head,
279 the CAS operation fails, and the code restarts at first step.
281 * Otherwise, ring->prod_head is set to local prod_next,
282 the CAS operation is successful, and processing continues.
284 In the figure, the operation succeeded on core 1, and step one restarted on core 2.
287 .. _figure_ring-mp-enqueue2:
289 .. figure:: img/ring-mp-enqueue2.*
291 Multiple consumer enqueue second step
294 Multiple Consumer Enqueue Third Step
295 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
297 The CAS operation is retried on core 2 with success.
299 The core 1 updates one element of the ring(obj4), and the core 2 updates another one (obj5).
302 .. _figure_ring-mp-enqueue3:
304 .. figure:: img/ring-mp-enqueue3.*
306 Multiple consumer enqueue third step
309 Multiple Consumer Enqueue Fourth Step
310 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
312 Each core now wants to update ring->prod_tail.
313 A core can only update it if ring->prod_tail is equal to the prod_head local variable.
314 This is only true on core 1. The operation is finished on core 1.
317 .. _figure_ring-mp-enqueue4:
319 .. figure:: img/ring-mp-enqueue4.*
321 Multiple consumer enqueue fourth step
324 Multiple Consumer Enqueue Last Step
325 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
327 Once ring->prod_tail is updated by core 1, core 2 is allowed to update it too.
328 The operation is also finished on core 2.
331 .. _figure_ring-mp-enqueue5:
333 .. figure:: img/ring-mp-enqueue5.*
335 Multiple consumer enqueue last step
338 Modulo 32-bit Indexes
339 ~~~~~~~~~~~~~~~~~~~~~
341 In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail indexes are represented by arrows.
342 In the actual implementation, these values are not between 0 and size(ring)-1 as would be assumed.
343 The indexes are between 0 and 2^32 -1, and we mask their value when we access the pointer table (the ring itself).
344 32-bit modulo also implies that operations on indexes (such as, add/subtract) will automatically do 2^32 modulo
345 if the result overflows the 32-bit number range.
347 The following are two examples that help to explain how indexes are used in a ring.
351 To simplify the explanation, operations with modulo 16-bit are used instead of modulo 32-bit.
352 In addition, the four indexes are defined as unsigned 16-bit integers,
353 as opposed to unsigned 32-bit integers in the more realistic case.
356 .. _figure_ring-modulo1:
358 .. figure:: img/ring-modulo1.*
360 Modulo 32-bit indexes - Example 1
363 This ring contains 11000 entries.
366 .. _figure_ring-modulo2:
368 .. figure:: img/ring-modulo2.*
370 Modulo 32-bit indexes - Example 2
373 This ring contains 12536 entries.
377 For ease of understanding, we use modulo 65536 operations in the above examples.
378 In real execution cases, this is redundant for low efficiency, but is done automatically when the result overflows.
380 The code always maintains a distance between producer and consumer between 0 and size(ring)-1.
381 Thanks to this property, we can do subtractions between 2 index values in a modulo-32bit base:
382 that's why the overflow of the indexes is not a problem.
384 At any time, entries and free_entries are between 0 and size(ring)-1,
385 even if only the first term of subtraction has overflowed:
389 uint32_t entries = (prod_tail - cons_head);
390 uint32_t free_entries = (mask + cons_tail -prod_head);
395 * `bufring.h in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/sys/buf_ring.h?revision=199625&view=markup>`_ (version 8)
397 * `bufring.c in FreeBSD <http://svn.freebsd.org/viewvc/base/release/8.0.0/sys/kern/subr_bufring.c?revision=199625&view=markup>`_ (version 8)
399 * `Linux Lockless Ring Buffer Design <http://lwn.net/Articles/340400/>`_