#define HNS3_VECTOR0_OTHER_INT_STS_REG 0x20800
+#define HNS3_RAS_PF_OTHER_INT_STS_REG 0x20B00
+#define HNS3_RAS_REG_NFE_MASK 0xFF00
+
#define HNS3_MISC_VECTOR_REG_BASE 0x20400
#define HNS3_VECTOR0_OTER_EN_REG 0x20600
#define HNS3_MISC_RESET_STS_REG 0x20700
#define HNS3_TQP_INTR_GL1_REG 0x20200
#define HNS3_TQP_INTR_GL2_REG 0x20300
#define HNS3_TQP_INTR_RL_REG 0x20900
+#define HNS3_TQP_INTR_TX_QL_REG 0x20e00
+#define HNS3_TQP_INTR_RX_QL_REG 0x20f00
#define HNS3_TQP_INTR_REG_SIZE 4
#define HNS3_TQP_INTR_GL_MAX 0x1FE0
#define HNS3_TQP_INTR_GL_DEFAULT 20
+#define HNS3_TQP_INTR_GL_UNIT_1US BIT(31)
#define HNS3_TQP_INTR_RL_MAX 0xEC
#define HNS3_TQP_INTR_RL_ENABLE_MASK 0x40
#define HNS3_TQP_INTR_RL_DEFAULT 0
+#define HNS3_TQP_INTR_QL_DEFAULT 0
/* gl_usec convert to hardware count, as writing each 1 represents 2us */
#define HNS3_GL_USEC_TO_REG(gl_usec) ((gl_usec) >> 1)