case ICE_PHY_TYPE_LOW_100G_AUI4:
case ICE_PHY_TYPE_LOW_100G_CAUI4:
if (ice_is_media_cage_present(pi))
- return ICE_MEDIA_DA;
+ return ICE_MEDIA_AUI;
/* fall-through */
case ICE_PHY_TYPE_LOW_1000BASE_KX:
case ICE_PHY_TYPE_LOW_2500BASE_KX:
} else {
switch (hw_link_info->phy_type_high) {
case ICE_PHY_TYPE_HIGH_100G_AUI2:
+ case ICE_PHY_TYPE_HIGH_100G_CAUI2:
if (ice_is_media_cage_present(pi))
- return ICE_MEDIA_DA;
+ return ICE_MEDIA_AUI;
/* fall-through */
case ICE_PHY_TYPE_HIGH_100GBASE_KR2_PAM4:
return ICE_MEDIA_BACKPLANE;