#define IS_ESN(sa) ((sa)->sqn_mask == UINT64_MAX)
+/*
+ * gets SQN.hi32 bits, SQN supposed to be in network byte order.
+ */
+static inline rte_be32_t
+sqn_hi32(rte_be64_t sqn)
+{
+#if RTE_BYTE_ORDER == RTE_BIG_ENDIAN
+ return (sqn >> 32);
+#else
+ return sqn;
+#endif
+}
+
+/*
+ * gets SQN.low32 bits, SQN supposed to be in network byte order.
+ */
+static inline rte_be32_t
+sqn_low32(rte_be64_t sqn)
+{
+#if RTE_BYTE_ORDER == RTE_BIG_ENDIAN
+ return sqn;
+#else
+ return (sqn >> 32);
+#endif
+}
+
+/*
+ * gets SQN.low16 bits, SQN supposed to be in network byte order.
+ */
+static inline rte_be16_t
+sqn_low16(rte_be64_t sqn)
+{
+#if RTE_BYTE_ORDER == RTE_BIG_ENDIAN
+ return sqn;
+#else
+ return (sqn >> 48);
+#endif
+}
+
/*
* for given size, calculate required number of buckets.
*/
return nb;
}
+/*
+ * According to RFC4303 A2.1, determine the high-order bit of sequence number.
+ * use 32bit arithmetic inside, return uint64_t.
+ */
+static inline uint64_t
+reconstruct_esn(uint64_t t, uint32_t sqn, uint32_t w)
+{
+ uint32_t th, tl, bl;
+
+ tl = t;
+ th = t >> 32;
+ bl = tl - w + 1;
+
+ /* case A: window is within one sequence number subspace */
+ if (tl >= (w - 1))
+ th += (sqn < bl);
+ /* case B: window spans two sequence number subspaces */
+ else if (th != 0)
+ th -= (sqn >= bl);
+
+ /* return constructed sequence with proper high-order bits */
+ return (uint64_t)th << 32 | sqn;
+}
+
+/**
+ * Perform the replay checking.
+ *
+ * struct rte_ipsec_sa contains the window and window related parameters,
+ * such as the window size, bitmask, and the last acknowledged sequence number.
+ *
+ * Based on RFC 6479.
+ * Blocks are 64 bits unsigned integers
+ */
+static inline int32_t
+esn_inb_check_sqn(const struct replay_sqn *rsn, const struct rte_ipsec_sa *sa,
+ uint64_t sqn)
+{
+ uint32_t bit, bucket;
+
+ /* replay not enabled */
+ if (sa->replay.win_sz == 0)
+ return 0;
+
+ /* seq is larger than lastseq */
+ if (sqn > rsn->sqn)
+ return 0;
+
+ /* seq is outside window */
+ if (sqn == 0 || sqn + sa->replay.win_sz < rsn->sqn)
+ return -EINVAL;
+
+ /* seq is inside the window */
+ bit = sqn & WINDOW_BIT_LOC_MASK;
+ bucket = (sqn >> WINDOW_BUCKET_BITS) & sa->replay.bucket_index_mask;
+
+ /* already seen packet */
+ if (rsn->window[bucket] & ((uint64_t)1 << bit))
+ return -EINVAL;
+
+ return 0;
+}
+
+/**
+ * For outbound SA perform the sequence number update.
+ */
+static inline uint64_t
+esn_outb_update_sqn(struct rte_ipsec_sa *sa, uint32_t *num)
+{
+ uint64_t n, s, sqn;
+
+ n = *num;
+ sqn = sa->sqn.outb + n;
+ sa->sqn.outb = sqn;
+
+ /* overflow */
+ if (sqn > sa->sqn_mask) {
+ s = sqn - sa->sqn_mask;
+ *num = (s < n) ? n - s : 0;
+ }
+
+ return sqn - n;
+}
+
+/**
+ * For inbound SA perform the sequence number and replay window update.
+ */
+static inline int32_t
+esn_inb_update_sqn(struct replay_sqn *rsn, const struct rte_ipsec_sa *sa,
+ uint64_t sqn)
+{
+ uint32_t bit, bucket, last_bucket, new_bucket, diff, i;
+
+ /* replay not enabled */
+ if (sa->replay.win_sz == 0)
+ return 0;
+
+ /* handle ESN */
+ if (IS_ESN(sa))
+ sqn = reconstruct_esn(rsn->sqn, sqn, sa->replay.win_sz);
+
+ /* seq is outside window*/
+ if (sqn == 0 || sqn + sa->replay.win_sz < rsn->sqn)
+ return -EINVAL;
+
+ /* update the bit */
+ bucket = (sqn >> WINDOW_BUCKET_BITS);
+
+ /* check if the seq is within the range */
+ if (sqn > rsn->sqn) {
+ last_bucket = rsn->sqn >> WINDOW_BUCKET_BITS;
+ diff = bucket - last_bucket;
+ /* seq is way after the range of WINDOW_SIZE */
+ if (diff > sa->replay.nb_bucket)
+ diff = sa->replay.nb_bucket;
+
+ for (i = 0; i != diff; i++) {
+ new_bucket = (i + last_bucket + 1) &
+ sa->replay.bucket_index_mask;
+ rsn->window[new_bucket] = 0;
+ }
+ rsn->sqn = sqn;
+ }
+
+ bucket &= sa->replay.bucket_index_mask;
+ bit = (uint64_t)1 << (sqn & WINDOW_BIT_LOC_MASK);
+
+ /* already seen packet */
+ if (rsn->window[bucket] & bit)
+ return -EINVAL;
+
+ rsn->window[bucket] |= bit;
+ return 0;
+}
+
+/**
+ * To achieve ability to do multiple readers single writer for
+ * SA replay window information and sequence number (RSN)
+ * basic RCU schema is used:
+ * SA have 2 copies of RSN (one for readers, another for writers).
+ * Each RSN contains a rwlock that has to be grabbed (for read/write)
+ * to avoid races between readers and writer.
+ * Writer is responsible to make a copy or reader RSN, update it
+ * and mark newly updated RSN as readers one.
+ * That approach is intended to minimize contention and cache sharing
+ * between writer and readers.
+ */
+
/**
* Based on number of buckets calculated required size for the
* structure that holds replay window and sequence number (RSN) information.