-import math, sys, time, os, random
+import math, sys, time, os, random, re
from visual import *
+FLOAT = "([-+]?[0-9]*\.?[0-9]+)"
+INT = "([-+]?[0-9][0-9]*)"
+
AREA_X = 3000.
AREA_Y = 2100.
# all positions of robot every 5ms
save_pos = []
-robot = box(pos = (0, 0, ROBOT_HEIGHT/2),
- size = (250,320,ROBOT_HEIGHT),
- color = (0.3, 0.3, 0.3) )
+robot = box(color=(0.4, 0.4, 0.4))
+lspickle = box(color=(0.4, 0.4, 0.4))
+rspickle = box(color=(0.4, 0.4, 0.4))
-last_pos = robot.pos.x, robot.pos.y, robot.pos.z
+last_pos = (0.,0.,0.)
hcenter_line = curve()
hcenter_line.pos = [(-AREA_X/2, 0., 0.3), (AREA_X/2, 0., 0.3)]
vcenter_line = curve()
greyareasize = reduce(lambda x,y:tuple([abs(x[i])+abs(y[i]) for i in range(len(x))]) , greyarea)
greyarea_box = box(pos=(0,-AREA_Y/2+250,0), size=greyareasize, color=(0.3, 0.6, 0.3))
+YELLOW = 0
+BLUE = 1
+color = YELLOW
+
def square(sz):
sq = curve()
sq.pos = [(-sz, -sz, 0.3),
sq1 = square(250)
sq2 = square(500)
+robot_x = 0.
+robot_y = 0.
+robot_a = 0.
+robot_lspickle = 0
+robot_rspickle = 0
robot_trail = curve()
robot_trail_list = []
max_trail = 500
def toggle_obj_disp():
global area_objects
+ """
+ if area_objects == []:
+ c = sphere(radius=5, color=(0., 0.,1.),
+ pos=(1238.-AREA_X/2, 1313.-AREA_Y/2, 5))
+ area_objects.append(c)
+ c = sphere(radius=5, color=(0., 0.,1.),
+ pos=(1364.-AREA_X/2, 1097.-AREA_Y/2, 5))
+ area_objects.append(c)
+ c = sphere(radius=5, color=(0., 0.,1.),
+ pos=(1453.-AREA_X/2, 1176.-AREA_Y/2, 5))
+ area_objects.append(c)
+ c = sphere(radius=5, color=(0., 0.,1.),
+ pos=(1109.-AREA_X/2, 1050.-AREA_Y/2, 5))
+ area_objects.append(c)
+"""
if area_objects == []:
i = 0
j = 0
else:
o.visible = 1
+def toggle_color():
+ global color
+ global BLUE, YELLOW
+ if color == YELLOW:
+ color = BLUE
+ else:
+ color = YELLOW
-def set_robot(x, y, a):
+def set_robot():
global robot, last_pos, robot_trail, robot_trail_list
- global save_pos
+ global save_pos, robot_x, robot_y, robot_a
+
+ if color == YELLOW:
+ tmp_x = robot_x - AREA_X/2
+ tmp_y = robot_y - AREA_Y/2
+ tmp_a = robot_a
+ else:
+ tmp_x = -robot_x + AREA_X/2
+ tmp_y = -robot_y + AREA_Y/2
+ tmp_a = robot_a
+
+ robot.pos = (tmp_x, tmp_y, ROBOT_HEIGHT/2)
+ axis = (math.cos(tmp_a*math.pi/180),
+ math.sin(tmp_a*math.pi/180),
+ 0)
- robot.pos = (x - AREA_X/2, y - AREA_Y/2, ROBOT_HEIGHT/2)
- robot.axis = (math.cos(a*math.pi/180),
- math.sin(a*math.pi/180),
- 0)
+ robot.axis = axis
robot.size = (250, 320, ROBOT_HEIGHT)
+ lspickle.pos = (tmp_x + (robot_lspickle*60) * math.cos((tmp_a+90)*math.pi/180),
+ tmp_y + (robot_lspickle*60) * math.sin((tmp_a+90)*math.pi/180),
+ ROBOT_HEIGHT/2)
+ lspickle.axis = axis
+ lspickle.size = (20, 320, 5)
+
+ rspickle.pos = (tmp_x + (robot_rspickle*60) * math.cos((tmp_a-90)*math.pi/180),
+ tmp_y + (robot_rspickle*60) * math.sin((tmp_a-90)*math.pi/180),
+ ROBOT_HEIGHT/2)
+ rspickle.axis = axis
+ rspickle.size = (20, 320, 5)
+
# save position
- save_pos.append((robot.pos.x, robot.pos, a))
+ save_pos.append((robot.pos.x, robot.pos.y, tmp_a))
pos = robot.pos.x, robot.pos.y, 0.3
if pos != last_pos:
except:
pass
-init_corn_table(random.randint(0,8), random.randint(0,3))
+#init_corn_table(random.randint(0,8), random.randint(0,3))
+init_corn_table(0, 0)
waypoints = init_waypoints()
toggle_obj_disp()
fr = open("/tmp/.robot_sim2dis", "r")
fw = open("/tmp/.robot_dis2sim", "w", 0)
while True:
+ m = None
l = fr.readline()
- try:
- x,y,a = map(lambda x:int(x), l[:-1].split(" "))
- set_robot(x,y,a)
- except ValueError:
- pass
+
+ # parse position
+ if not m:
+ m = re.match("pos=%s,%s,%s"%(INT,INT,INT), l)
+ if m:
+ robot_x = int(m.groups()[0])
+ robot_y = int(m.groups()[1])
+ robot_a = int(m.groups()[2])
+ set_robot()
+
+ # parse ballboard
+ if not m:
+ m = re.match("ballboard=%s"%(INT), l)
+ if m:
+ print int(m.groups()[0])
+
+ # parse cobboard
+ if not m:
+ m = re.match("cobboard=%s"%(INT), l)
+ if m:
+ mode = int(m.groups()[0])
+ if (mode & 0x01) == 0:
+ robot_lspickle = 0
+ elif (mode & 0x02) == 0:
+ robot_lspickle = 1
+ else:
+ robot_lspickle = 2
+ if (mode & 0x04) == 0:
+ robot_rspickle = 0
+ elif (mode & 0x08) == 0:
+ robot_rspickle = 1
+ else:
+ robot_rspickle = 2
if scene.kb.keys == 0:
continue
save()
elif k == "h":
toggle_obj_disp()
+ elif k == "i":
+ toggle_color()
# EOF
if l == "":