#define LED1_OFF() cbi(PORTJ, 2)
#define LED1_TOGGLE() LED_TOGGLE(PORTJ, 2)
-#define LED2_ON() sbi(PORTL, 7)
-#define LED2_OFF() cbi(PORTL, 7)
-#define LED2_TOGGLE() LED_TOGGLE(PORTL, 7)
+#define LED2_ON() sbi(PORTJ, 3)
+#define LED2_OFF() cbi(PORTJ, 3)
+#define LED2_TOGGLE() LED_TOGGLE(PORTJ, 3)
-#define LED3_ON() sbi(PORTJ, 3)
-#define LED3_OFF() cbi(PORTJ, 3)
-#define LED3_TOGGLE() LED_TOGGLE(PORTJ, 3)
+#define LED3_ON() sbi(PORTL, 7)
+#define LED3_OFF() cbi(PORTL, 7)
+#define LED3_TOGGLE() LED_TOGGLE(PORTL, 7)
#define LED4_ON() sbi(PORTL, 6)
#define LED4_OFF() cbi(PORTL, 6)
/* state of ballboard, synchronized through i2c */
struct ballboard {
- uint8_t mode;
+ volatile uint8_t mode;
uint8_t status;
uint8_t ball_count;
};
extern struct genboard gen;
extern struct mainboard mainboard;
-extern struct cobboard cobboard;
-extern struct ballboard ballboard;
+extern volatile struct cobboard cobboard;
+extern volatile struct ballboard ballboard;
/* start the bootloader */
void bootloader(void);