float Vector_Dot_Product(float vector1[3],float vector2[3]);
void Vector_Cross_Product(float vectorOut[3], float v1[3],float v2[3]);
void Vector_Scale(float vectorOut[3],float vectorIn[3], float scale2);
-void Vector_Add(float vectorOut[3],float vectorIn1[3], float vectorIn2[3]);;
+void Vector_Add(float vectorOut[3],float vectorIn1[3], float vectorIn2[3]);
#endif// _VECTOR_H_