compress/mlx5: refactor HW queue object
The mlx5 PMD for compress class uses an MMO WQE operated by the GGA
engine in BF devices.
Currently, all the MMO WQEs are managed by the SQ object.
Starting from BF3, the queue of the MMO WQEs should be connected to the
GGA engine using a new configuration, MMO, that will be supported only
in the QP object.
The FW introduced new capabilities to define whether the MMO
configuration should be configured for the GGA queue.
Replace all the GGA queue objects to QP, set MMO configuration according
to the new FW capabilities.
Signed-off-by: Raja Zidane <rzidane@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>