The hard-coded thread priority for Windows threads in EAL
is REALTIME_PRIORITY_CLASS/THREAD_PRIORITY_TIME_CRITICAL.
This results in issues with DPDK threads causing OS thread starvation
and eventually a bugcheck.
The fix reduce the thread priority to
NORMAL_PRIORITY_CLASS/THREAD_PRIORITY_NORMAL.
Bugzilla ID: 600
Fixes:
53ffd9f080f ("eal/windows: add minimum viable code")
Cc: stable@dpdk.org
Reported-by: Odi Assli <odia@nvidia.com>
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Dmitry Kozlyuk <dmitry.kozliuk@gmail.com>
if (!th)
return -1;
- SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
- SetThreadPriority(th, THREAD_PRIORITY_TIME_CRITICAL);
+ SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
+ SetThreadPriority(th, THREAD_PRIORITY_NORMAL);
return 0;
}
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)threadfunc,
args, 0, (LPDWORD)threadid);
if (hThread) {
- SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
- SetThreadPriority(hThread, THREAD_PRIORITY_TIME_CRITICAL);
+ SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
+ SetThreadPriority(hThread, THREAD_PRIORITY_NORMAL);
}
return ((hThread != NULL) ? 0 : E_FAIL);
}