struct vhost_user_connection *conn;
int ret;
+ if (vsocket == NULL)
+ return;
+
conn = malloc(sizeof(*conn));
if (conn == NULL) {
close(fd);
return ret;
}
+static void
+vhost_user_socket_mem_free(struct vhost_user_socket *vsocket)
+{
+ if (vsocket && vsocket->path) {
+ free(vsocket->path);
+ vsocket->path = NULL;
+ }
+
+ if (vsocket) {
+ free(vsocket);
+ vsocket = NULL;
+ }
+}
+
/*
* Register a new vhost-user socket; here we could act as server
* (the default case), or client (when RTE_VHOST_USER_CLIENT) flag
if (vsocket->path == NULL) {
RTE_LOG(ERR, VHOST_CONFIG,
"error: failed to copy socket path string\n");
- free(vsocket);
+ vhost_user_socket_mem_free(vsocket);
goto out;
}
TAILQ_INIT(&vsocket->conn_list);
"error: failed to destroy connection mutex\n");
}
out_free:
- free(vsocket->path);
- free(vsocket);
+ vhost_user_socket_mem_free(vsocket);
out:
pthread_mutex_unlock(&vhost_user.mutex);
struct vhost_user_socket *vsocket = vhost_user.vsockets[i];
if (!strcmp(vsocket->path, path)) {
- if (vsocket->is_server) {
- fdset_del(&vhost_user.fdset, vsocket->socket_fd);
- close(vsocket->socket_fd);
- unlink(path);
- } else if (vsocket->reconnect) {
- vhost_user_remove_reconnect(vsocket);
- }
-
again:
pthread_mutex_lock(&vsocket->conn_mutex);
for (conn = TAILQ_FIRST(&vsocket->conn_list);
}
pthread_mutex_unlock(&vsocket->conn_mutex);
+ if (vsocket->is_server) {
+ fdset_del(&vhost_user.fdset,
+ vsocket->socket_fd);
+ close(vsocket->socket_fd);
+ unlink(path);
+ } else if (vsocket->reconnect) {
+ vhost_user_remove_reconnect(vsocket);
+ }
+
pthread_mutex_destroy(&vsocket->conn_mutex);
- free(vsocket->path);
- free(vsocket);
+ vhost_user_socket_mem_free(vsocket);
count = --vhost_user.vsocket_cnt;
vhost_user.vsockets[i] = vhost_user.vsockets[count];