int
malloc_elem_resize(struct malloc_elem *elem, size_t size)
{
- const size_t new_size = size + MALLOC_ELEM_OVERHEAD;
+ const size_t new_size = size + elem->pad + MALLOC_ELEM_OVERHEAD;
/* if we request a smaller size, then always return ok */
- const size_t current_size = elem->size - elem->pad;
- if (current_size >= new_size)
+ if (elem->size >= new_size)
return 0;
struct malloc_elem *next = RTE_PTR_ADD(elem, elem->size);
rte_spinlock_lock(&elem->heap->lock);
if (next ->state != ELEM_FREE)
goto err_return;
- if (current_size + next->size < new_size)
+ if (elem->size + next->size < new_size)
goto err_return;
/* we now know the element fits, so remove from free list,
elem_free_list_remove(next);
join_elem(elem, next);
- if (elem->size - new_size >= MIN_DATA_SIZE + MALLOC_ELEM_OVERHEAD){
+ if (elem->size - new_size >= MIN_DATA_SIZE + MALLOC_ELEM_OVERHEAD) {
/* now we have a big block together. Lets cut it down a bit, by splitting */
struct malloc_elem *split_pt = RTE_PTR_ADD(elem, new_size);
split_pt = RTE_PTR_ALIGN_CEIL(split_pt, RTE_CACHE_LINE_SIZE);