eal_thread_loop() uses lcore_config[i].thread_id,
which is stored upon the return from CreateThread().
Per documentation, eal_thread_loop() can start
before CreateThread() returns and the ID is stored.
Create lcore worker threads suspended and then subsequently resume to
allow &lcore_config[i].thread_id be stored before eal_thread_loop
execution.
Fixes: 53ffd9f080fc ("eal/windows: add minimum viable code")
Cc: stable@dpdk.org
Signed-off-by: Tyler Retzlaff <roretzla@linux.microsoft.com>
Acked-by: Dmitry Kozlyuk <dmitry.kozliuk@gmail.com>
th = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)(ULONG_PTR)eal_thread_loop,
- NULL, 0, (LPDWORD)thread);
+ NULL, CREATE_SUSPENDED, (LPDWORD)thread);
if (!th)
return -1;
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
SetThreadPriority(th, THREAD_PRIORITY_NORMAL);
+ if (ResumeThread(th) == (DWORD)-1) {
+ (void)CloseHandle(th);
+ return -1;
+ }
+
return 0;
}