The QP extension valid bit was not set in the QP creation for MMO
configuration.
That caused the QP not to be connected to the GGA MMO engines,
and any MMO WQE job got CQE with an error.
Set the QP ext bit when MMO is configured.
Fixes: ddda0006188a ("common/mlx5: add MMO configuration for DevX queue pair")
Signed-off-by: Raja Zidane <rzidane@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
in, qpc_extension_and_pas_list);
void *qpc_ext = MLX5_ADDR_OF(qpc_extension_and_pas_list,
qpc_ext_and_pas_list, qpc_data_extension);
+
+ MLX5_SET(create_qp_in, in, qpc_ext, 1);
MLX5_SET(qpc_extension, qpc_ext, mmo, 1);
}
MLX5_SET(qpc, qpc, pm_state, MLX5_QP_PM_MIGRATED);