* Compute the fastest distance and angle speeds matching the radius
* from current traj_speed
*/
-/* static */void circle_get_da_speed_from_radius(struct trajectory *traj,
- double radius_mm,
- double *speed_d,
- double *speed_a)
+void circle_get_da_speed_from_radius(struct trajectory *traj,
+ double radius_mm,
+ double *speed_d,
+ double *speed_a)
{
/* speed_d = coef * speed_a */
double coef;